THANK YOU! to everyone who voted for Redemption in the Ultimacodex poll!
We are the Ultima fan project of 2015!
Because of you Ultima IX Redemption is the fan project of the year for the second time (after the win in 2013). I am very happy that you liked what I showed this year.
With that being said I am sure you’d like to know what’s up with Redemption… So I’ll give you a few facts here:
– I am the only one working on the project at the moment
– no that’s not necessarily bad
– yes there is progress
– no it isn’t done yet
With this out of the way in the most non dramatic way possible here are a few more things: I promise you will get to download something playable this year. It is unlikely that it will be the full game, however I will definitely give you a closed off area to do quests in (= a demo) OR I will release the whole landscape (without story elements and significant spoiler areas, unfinished gameplay) so you can explore our Britannia on your own.
Also, if you are interested I could make “New Magincia in Unity 5” available for download for you to run around in. I wouldn’t polish it or anything, it would be what you saw in the video. Is there any interest? If so please let me know in the forum.
Maybe a few more things about the progress so you have a better idea:
done for the most part. There are still interiors to be done and exteriors to be polished (more general detail, quest related details)
most important things are done thanks to Spyder and many other contributors. I still need some quest related models, but nothing crazy. I need to do some minor fixes to some existing models like for example removing the collision checks on some bush and grass models which make navigating through Spiritwood or Deep Forest quite difficult.
there are still some original Morrowind textures in the game. I want to replace them over time.
done, thanks mostly to Direhaggis. I am tweaking things while implementing everything. Some elements do not go along with fun gameplay as well as I hoped.
see Story + it is a challenge to create fun quests without them feeling like quests you have to “work on”. One of the best features of Ultima VI – VIII in my opinion. The game has to flow without being too easy. I like how those mentioned Ultimas always felt like “books to play” (in my opinion). Achieving this level of design is one of my main goals for this project. I am very happy with what’s done so far.
maybe the biggest problem. Some things are implemented (ranger system like shown in the video, horse breeding, blacksmithing,…) but some things don’t work like planned yet (magic systems, NPC schedule). The NPC schedule will be possible with Open MW.
I hope for your continued support. Let me know what you think.
PS: Congratulations to all the other Ultima fan projects. I know how difficult it is to keep something going you are not getting paid for. I have deep respect for all of you, including WtF dragon for keeping his Ultima news site ultimacodex.com up to date!
All of you are responsible for keeping Ultima relevant and keeping it from being forgotten in all the hype Japanese RPGs are getting nowadays. It seems like Final Fantasy VI and/or VII is the end all be all of RPGs and it bothers me seeing those games hyped as the origin of everything that came later. Gaming “journalists” who obviously grew up with Nintendo consoles and not with Apples, C64s or Amigas are shaping the CRPG history more than I can stand. I like Final Fantasy, but selling Ultima short when talking about the best RPGs / games of all time is a sin. Most of those lists are infuriating. Sorry for the little rant 😉
I love you all, my fellow Ultima fans!
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